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By: Jess Amfield

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Monday, 1-Jan-1979 17:15 Email | Share | | Bookmark
Wii Mod Chips

Wii Mod Chip

months ago I composed the 1st article about the issue of 3 different Nintendo Wii Mod Chips. Being a home brew fan myself, it was hard to hide my enthusiasm when it arrived to these Wii mod chips simply cause I have been a fan of home brew games - and more importantly import games, since the days of the good old Nintendo Entertainment system. While it took only a little bit of cutting with an exacto knife back then to play the stylish Japanese games on my North American Nintendo Entertainment system, I've pretty much done whatever I needed to do to be able to play those games. Including installing a mod chip in virtually every game system that needed one since then.

I am not into pirating games at all (having unauthorized copies of games that I don't own) as it removes from the developers that invest time, money, and a whole slew of blood, sweat and tears into making these brilliant games. I say this only because the modchips I am about to talk about also leave you to run copies or backups of your Nintendo Wii games - but I am not at all talking about them for this reason, nor will I be able to respond to any questions about this - simply because I wouldn't know what to tell my readers anyway.

In my last Wii Mod Chip Article, I covered 3 different Nintendo Wii Mod Chips. These included the first ever Wii chip to be released, the Wiinja chip, as well as the Wiikey and the Cyclowiz modchips for the Wii. I won't go into the details and features of these three Wii chips, as my previous Nintendo Wii ModChips Article covered all of their features and functions. I'll instead focus on the newer chips that have just been released.


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